Acid Splash 5e Spell
- Level: Cantrip
- Casting time: 1 Action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
You throw an acid ball. Choose a creature you can see within the cast range, or Choose two creatures within 5 feet of each other that you can see within the cast range. Each target must make a Dexterity save, and if the save fails, take 1d6 points of acid damage.
The damage of Acid Splash 5e increases by 1d6 (to 2d6) when you reach level 5. Add 1d6 at 11th level (to 3d6) and 1d6 at 17th level (to 4d6).
Source: page 211 in D&D Players Handbook (Get A Copy of the Book)